• Relic Hunters Legend Revealed!


    Hello Hunters! We would like to thank you for your continued and loyal support for Relic Hunters Zero – we couldn’t have asked for more amazing fans! It is our hope that we can continue to meet your expectations in all that we do, and we a believe we are on track to exceed those [&hellip

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  • Star Vikings Forever Releases on iOS and Android this week!


    The worldwide release date for Star Vikings Forever will be on July 6, 2017 for iOS, Android, PC, Mac and Linux. There’s a NewGame+ now! Check out the new trailer:   Features: Unique Puzzle/RPG Gameplay – Based on teamwork and chain reactions Procedurally-Generated Puzzles – F

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  • Star Vikings: Balancing Randomness, Pacing and Space of Possibility


    Soon I will be shipping Star Vikings, my fourth major commercial release. As always, I try to look back and think about what I have learned and if any of that could have any value for the game design community at large. Designing this game has been a very interesting experience overall, but the use

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  • Difficulty Levels And Why You Should Never Use Them


      We have been using difficulty levels in our games ever since they left the bars and arcades and invaded people’s living rooms. Old Atari games often had “A / B” difficulty switches that allowed for challenge adjustments on the fly, as the overall design mindset turned from “eating qua

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  • Our Ludum Dare Entry is “Loveless”


    I made a multiplayer non-linear story called “Loveless” alongside talented friends Betu Souza, Ingrid Skare, Hugo Vaz, Dan Oliveira and Abraão Santana. Here’s the Ludum Dare page with the game link. Or just go straight to the WebGL browser version; It’s about 20-30 minutes l

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