Articles

  • Level Scaling in Relic Hunters Legend

    12|09

    Hey Hunters, How are you all doing? This week I wanted to talk with you about a very sensitive subject in the RPG genre: level scaling. Keeping Players Together First of all, a bit of context: here at Rogue Snail we have a few core design principles that we use when making decisions on Relic [&helli

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  • Endgame activity concept: Item World

    11|25

    Hey Hunters, how are you all doing? Today I wanted to try something a little different: talk about a system that is barely out of the drawing board, and could be one of the things that you will be doing as an endgame activity in Legend. We are still a long way from implementing the […]

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  • PayPal Payments for our Kickstarter!

    10|31

    Hey Hunters, You can now use PayPal for your Kickstarter pledges during our last week!   Hunter Tier – $20 INCLUDES: Closed Beta Access (Est. Q3 2018) – Steam Key Exclusive KS Backer Badge Founder Badge Access to Beta Kickstarter-Exclusive Forums and Discord Your Name in the Credits

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  • Relic Hunters Free-to-Play Manifesto

    09|26

    With Relic Hunters Legend, we want to help fix Free-to-Play games. We are inspired by great and honest free games such as Path of Exile and Warframe. We want to do our part in showing that “free” and “good” can go hand-in-hand. One of my game design idols, Richard Garfield, wrote “A Game P

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  • Star Vikings: Balancing Randomness, Pacing and Space of Possibility

    10|05

    Soon I will be shipping Star Vikings, my fourth major commercial release. As always, I try to look back and think about what I have learned and if any of that could have any value for the game design community at large. Designing this game has been a very interesting experience overall, but the use

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