Articles

  • Star Vikings: Balancing Randomness, Pacing and Space of Possibility

    10|05

    Soon I will be shipping Star Vikings, my fourth major commercial release. As always, I try to look back and think about what I have learned and if any of that could have any value for the game design community at large. Designing this game has been a very interesting experience overall, but the use

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  • Difficulty Levels And Why You Should Never Use Them

    06|23

      We have been using difficulty levels in our games ever since they left the bars and arcades and invaded people’s living rooms. Old Atari games often had “A / B” difficulty switches that allowed for challenge adjustments on the fly, as the overall design mindset turned from “eating qua

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  • Help Us Translate Relic Hunters Zero to Your Language!

    08|09

    Hello hunters from around the world, Beta v0.2 has recently introduced multiple language support! In line with the game’s open, free and collaborative nature, we have a very simple way for anyone to help with translations! Do you want a Japanese, Italian, Russian, Polish, ANY version of the game?

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  • How to make your own gun in Relic Hunters Zero

    07|29

    Hello boys and girls. As you probably know since you’re reading this, Relic Hunters Zero is an Open Source game – which means you can start making your very own stuff with it right now! To help you get started, I have created this beginner-focused tutorial in which I’ll walk you th

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  • Relic Hunters Zero Open Source: How to Download and Use

    07|28

    Hey internet, As of today, we are releasing the Relic Hunters Zero project files to the world. This is very exciting, and I can’t wait to see what you will come up with! So first things first: let’s learn how you can download the project, as well as the free version of Game Maker Studio, [&helli

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