Articles

  • Relic Hunters Free-to-Play Manifesto

    09|26

    With Relic Hunters Legend, we want to help fix Free-to-Play games. We are inspired by great and honest free games such as Path of Exile and Warframe. We want to do our part in showing that “free” and “good” can go hand-in-hand. One of my game design idols, Richard Garfield, wrote “A Game P

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  • Star Vikings: Balancing Randomness, Pacing and Space of Possibility

    10|05

    Soon I will be shipping Star Vikings, my fourth major commercial release. As always, I try to look back and think about what I have learned and if any of that could have any value for the game design community at large. Designing this game has been a very interesting experience overall, but the use

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  • Difficulty Levels And Why You Should Never Use Them

    06|23

      We have been using difficulty levels in our games ever since they left the bars and arcades and invaded people’s living rooms. Old Atari games often had “A / B” difficulty switches that allowed for challenge adjustments on the fly, as the overall design mindset turned from “eating qua

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  • Help Us Translate Relic Hunters Zero to Your Language!

    08|09

    Hello hunters from around the world, Beta v0.2 has recently introduced multiple language support! In line with the game’s open, free and collaborative nature, we have a very simple way for anyone to help with translations! Do you want a Japanese, Italian, Russian, Polish, ANY version of the game?

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  • How to make your own gun in Relic Hunters Zero

    07|29

    Hello boys and girls. As you probably know since you’re reading this, Relic Hunters Zero is an Open Source game – which means you can start making your very own stuff with it right now! To help you get started, I have created this beginner-focused tutorial in which I’ll walk you th

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